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Easy to take out since most people don't check the map very often. Rear armor happens to be ridiculously strong, so avoid hitting only that whenever possible. Easily killed by tank mines but are often surrounded by engineers. a relic of a bygone era, hard to kill with C4 and Vehicle AV. 3/2 AT mine strategy also works well against these sunderers Hardest to kill, but usually the shield makes people get careless about keeping it alive. Usually surrounded by vehicles so pick your fights carefully. easiest to kill, but are rarely deployed. I have no doubt in my mind that your faction's MBT and Harasser will also do well against sunderers if you play smart. Note: there are more TR options because I play TR. Comet MAXes are pretty scary as well, will maybe allow you to solo the sunderer Lancer/Vortex squads work well enough at killing sunderers, requires friends Phoenix is ok at the job but requires friends to assist you Falcon MAXes are probably better at closer ranges Raven MAXes are currently OP but very effective at killing Sunderers. Nitro away (gunner is reloading), explosives go off and sunderer is dead. After dropping pizza throw a sticky grenade and switch to seat 1. When close, switch to seat 3 and drop 2 AT mines when stopped. Back up to sunderer with the gunner opening fire on the sunderer. Less than 7 seconds or so to kill at max rank under 100m Works best against fury/bulldog sunderers. Hornet ESFs, use your stock nosegun to keep the shield down. Can be soloed but becomes harder that way. Throw last AV grenade and switch to rocket launcher in case repairs are substantial enough to cancel out your attacks. After shield is down, attach 2 C4 and detonate C4. Open up with rockets and grenades (save one grenade) to take out the shield. Needs more spam HA: Maxed AV grenade bandolier with 2 C4 and a dumbfire-able lock-on of your choice. Pizza delivery, use 5 (3 for the shield + 2 for the the sunderer) AT mines to guarantee a dead AMS I wouldn't suggest this for farming the directive, but if you happen to be a HA and you happen to run across a sunderer, well, you don't pass up that kind of opportunity. If you're a HA and you have allies trying to kill the same sunderer, you can always be a bit of a jerk and hold your fire until it's almost dead. Stealth AP lightning worked well for me, too. You can always fire a few bullets at the sunderer to see if it's got a deploy shield before making the run. I got most of my AMS kills as AV MAX (this is especially lucrative defending tower bases) or suicide engi with tank mines (best for small fights). Then of course, if you do find a sunderer and they try to run away, you'll probably get the kill, but the sunderer is no longer deployed. If they zerg you too hard, you've got no chance, and if they plan their attacks poorly, you'll be racing your allies for every single sunderer kill.

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You're completely reliant on your opponents' behavior in farming this directive.

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Yeah, the deployed AMS kills are a real pain.













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